Monster Rancher for Sony Playstation
Developed by Tecmo

Recently, the world has been beset by a plague of things best termed "electronic pets." First, we got the Tamagotchi, a LCD-rendered little beastie that lived in a keyring. You had to monitor his progress, feed him, rest him, and so on, in an attempt to keep him happy and well until he eventually kicked the bucket. Then the "it" toy was the Furby, a Gremlin rip-off filled with gears and microchips that spoke its own language and English (eventually), and would respond to its surroundings.

Finding the Tamagotchi completely uninteresting, and hesitant due to talk of the Furby's ravenous appetite for batteries and tendency to wear out quickly, I jumped into neither fad. But then I came across a quirky little game that seemed to take the principle of the Tamagotchi and expound upon it in a most intriguing way. That game is Monster Rancher.

The principle of Monster Rancher is pretty simple – you get a monster, raise him, train him, work him, and enter him in tournaments against other monsters. But, it's HOW you get the monster that is the greatest part of Monster Rancher's addictive appeal. The game will generate a monster from any compact disc you own, be it music, PC CD-ROM, or even another Playstation game.

For a person like me that owns in the neighborhood of 300 music CDs (a boast which will no doubt cause fits of condescending laughter from the omnivorous Loud Bassoon record review staffers), this is quite an irresistible proposition. Apparently there are in excess of 200 unique monsters to be found.

The game begins with a seemingly interminable introduction in which you are informed you have "aced" the breeder's test to join FIMBA (the something-or-other Monster Breeder's Association) and that you are ready to be assigned an assistant. Your assistant is chosen for you, and it's always the same person, an anime' schoolgirl type named Holly.

Eventually, Holly takes you to town, which is where you do business. In town you can visit the market, the lab or the shrine. At the market, you can either rid yourself of an unwanted monster, or buy a new one. It seems like you should be able to sell your monsters, but I suppose you can't so cheesy gamers don't just create monster after monster off CD to sell them for free money.

Buying monsters at the market is pretty useless, as they are lame. At the lab, you can freeze a monster (you can have as many as ten monsters, but only one active at a time) or revive one, and you can combine two monsters to get a completely new one. Often you can take two good monsters and combine them to get one even better monster.

The real fun is at the shrine, though. This is where you go to create monsters off of your CDs. Once there, you remove the game CD and insert any other CD you want. A couple more buttons pressed, back to the game CD, and voila, a brand new monster. It's unknown exactly what data the game reads to generate the monster, but it is fixed, as a given CD will always generate the same monster.

Somehow, though, there is logic to it. A Monster Rancher web page I found indicates that two different CDs, Mariah Carey Christmas and Christmas with The Chipmunks both produce a monster called "Santa," while INXS Kick produces a disc-shaped monster named "Gooaall!" that is colored like a soccer ball. This one I verified myself, though at this point I think I lose credibility for still having that CD, but maybe I gain a bit back since it had not seen laser light in several years.

After you get a monster you like, you take him to the ranch. This is where you raise and train him to increase his attributes and turn him into the ultimate fighting machine. There are two main ways to increase his attributes, either through work or training. You can give him simple tasks, like hunting or guard duty. These tasks raise one attribute slightly and award you money.

Or you can give him a slightly more complex task (as opposed to just giving him a complex, which you can also sort of do if you raise him too strictly), like mining or building, which will increase one attribute significantly, one attribute slightly, and decrease one slightly. You also receive more money. Training will last longer and costs you money, but if your monster does well, the attribute you choose to train will increase significantly.

After a time on the ranch, you will be asked to send your monster on an expedition. The point of the expeditions is a bit unclear, but it mostly serves as another method to make money with your monster, and careful exploration can lead to discovery of rare special items. Some items can be used when combining to give the resulting monster extra attributes, or to produce a specific type of monster.

The point of all this is to enter your monster in battles, and to win them. There are six classes to go through, starting with the E-class, going on up to the A-class, and then to the S-class. Once you reach S-class, you will be invited to four special tournaments. The ultimate goal is to win all four tournaments, after which, well, from what I have read, the game just goes on. You can retire your special monster, just keep on kicking ass, or I suppose get a new monster and start all over again. The main attraction after that, I suppose, would be to try and find as many of the different monsters as possible. By using a memory card, it's also possible to take your monsters to a friend's house and do battle with his or her monsters.

I'd say that upon playing it a bit this is unequivocally one of the most Japanese games I have ever played. The theme itself, the execution, and the characters especially are utterly Japanese in style. I suppose that merely adds to its charm, however, because it's an oddly enjoyable (and enjoyably odd?) little game that I'm looking forward to spending a lot more time with. I've finally gotten me a monster that I think will take me all the way to the top, so now I just have to invest the time and effort into doing so.

Oh, if only I hadn't gotten rid of my copy of REM's Monster as it also is reported to produce a special monster named "Apocolis." (No, I don't have any idea what the hell that means, either.)

If only I had ever bought a copy of Fred Schneider's solo album with the song "Monster" on it … I bet it gives you a monster named "Flamer." Hey, stop throwing tomatoes at me!!! Stop it!!! No, not the mangos!!! NOT THE MANGOS!!!!

Review by ICE