Castlevania® for Nintendo 64
Developed by KCEK
Published by Konami

The last game in this hallowed series, Castlevania: Symphony of the Night for the PlayStation was a masterpiece, so I expected the latest version to be as good or better. It is not. That's not to say that the game's no good, but it's just extremely average.

It seems that Konami got this game out too fast. They had a lot to work with here but it doesn't show. From the outset, this doesn't have the feel of a Castlevania game. You get the choice of playing not as a member of the Belmont family, as in every other installment, but as some jackass vampire hunter named Reinhardt Schneider or a little magic girl named Carrie Fernandez. Carrie Fernandez? What the hell were they thinking? Sometimes it seems that the Japanese guys who make the games have absolutely no communication with their American counterparts.

To add to that, there are a few small pieces of text to read in the game, and even those are translated horribly. I'd expect that from a Nintendo game from 1986, but not one released in 1999. Although it doesn't feel like a Castlevania game, the N64 version definitely has something in common with all of its ancestors: the ungodly frustration it creates.

Rarely has a game had the power to drive someone to murder like a Castlevania game. In past games it was usually something like the bobbing Medusa heads that attacked you while you were jumping in between platforms, and you would always fall to your death. In this game that actually happens a couple of times, but the real frustration comes from level 6 (or is it 5?), the Castle Center.

This is a huge level and easily the best in the game, but also the most annoying. You have to fight your way through millions of rooms to get to an area where you pick up flasks of magical Nitro. You have to carry it all the way back to where you started. Easy enough, it may seem, but the problem is that while you're carrying it, you cannot jump or get hit, lest you explode. Several times I neither jumped nor got hit, but I exploded. Like one time I was climbing down some stairs and boom – I blew up.

Then they make you walk on an impossibly thin, winding walkway, and of course you fall off and explode when you swear your feet were firmly planted. Then you have to walk through some gears, and you can't let yourself get caught between the gear and the wall, or else you'll blow up. When you finally are able to set the Nitro down, though, you get to fight a gigantic undead bull that decays when you whip it, so it is a decent reward.

Another frustrating portion is a level where you have to do a bunch of jumping and grabbing, which is already difficult because you have almost no depth perception. Several times I did the correct action and climbed onto one block, then when jumping onto the next block, I did the same action and slipped and fell to my death. All the while you have to fight mini-bosses that take a good minute each to kill. So when you die you have to do it all over again.

If this weren't a Castlevania game, I might have frowned upon this, but it's only to be expected. The music in this game is above average, but not what I wanted to hear, really. In most of the Castlevania sequels, there are levels with remixes of the music from the previous games, like when in the clock tower level of Super Castlevania 4 for Super Nintendo, the music is a modified version of the music from Castlevania III. Most of the music is just ambient, and there aren't really any tunes that you could hum in the shower.

I'm kind of upset that they named this game Castlevania, because the original is called Castlevania. They should have called it Castlevania 64, or Castlevania 3D or something. I was joking about naming it Castlevania 3D.

This game has the same essential plot as all the rest, with Dracula rising every 100 years and you (as a member of the Belmont family) have to go through his castle, Castlevania, to stop him. The N64 version takes place in the mid 19th century, which I swear was when a couple of the other ones took place, too. Knowing that, though, there's one part of the game that is just confounding. You're fighting some huge monkey-skeleton, and out of nowhere come these skeletons riding motorcycles. Zuhhh?

Then there is this demon named Renon (a turn-of-the-century businessman-looking guy, with spectacles and a top hat) who sells you items at various points in the game. When it's time to leave you, he says that there is a global war about to begin and he doesn't want to miss it. He must be talking about World War: 1850.

There isn't much in this game in the way of extras. There are a couple of secret gems you can find (which aren't all that secret) which allow you to select alternate clothing for the character when you play through a second time. I'm sorry, but unless you get to play the girl naked, I'm not going to play through again just for a change of clothes. Reinhardt and Carrie, though, each have a couple of levels that the other character doesn't get to play, so that's at least a little incentive to try again.

And of course, there are different endings you can get depending on what difficulty level you play at and how quickly you finish. Naturally I didn't finish fast enough (and as a result, had to fight an extra boss battle). This really cheeses me off. If you're going to make a 3D game, you reward the player for exploring the game, not for blazing through it. I always get the shitty endings in games because I spend too much time try to find secrets that aren't there. Then again, I haven't played a game that had a good ending in a coon's age.

Since this game is titled as the original in the series, what Komani should have done is recreate it in a three-dimensional format. There were 6 levels in the first one, but those could have been expanded and such. I would have liked to fight bosses like the giant bat, the big Medusa head, the two mummies, and Frankenstein's monster again. In this one, the bosses are pretty poor. As in all the others, though, you do get to fight Death. For some reason, he summons a giant fish out a pentagram to attack you.

One last complaint is that the camera angles don't work well at all. There are many times when fighting a boss that you can't see it and end up getting very injured as a result. Konami should have just ripped off the Z-targeting system used in Zelda 64.

I could probably go on about this game, but it isn't that deserving of further scrutiny. Castlevania is a waste of money to buy, is probably too long for a rental (if you want to play through thoroughly with both characters), but is ideal if you have a friend you can borrow it from. The next one is sure to be better.

Review by Eggle